If I was updating this blog on a regular basis, it would be far to claim that it’s been an ongoing part of the web’s digital fabric for exactly ten years, today. But I haven’t been. So I’m not going to do anything of the sort.
четверг, 16 декабря 2010 г.
среда, 15 декабря 2010 г.
Newest 'Minis' is big on sharing
There have been some great video game rivalries to develop over the years - Ken vs. Ryu, Samus vs. Ridley, Mega Man vs. Dr. Wily, Kratos vs. his smile. The list goes on and on.
пятница, 10 декабря 2010 г.
RPGCast - Episode 157: "Starring Jackie Chan"
понедельник, 6 декабря 2010 г.
Buy my e-book and save the police (again!)
You don't need a Kindle itself to read it - you can download an 'app' onto your iPad/laptop/whatever.
UK readers should click on http://www.amazon.co.uk/Wasting-Police-Time-Crazy-World/dp/B004EHZXFM/ref=sr_1_1?ie=UTF8&m=A3TVV12T0I6NSM&qid=1291282918&sr=1-1
Readers from the States, Canada, Australia and everywhere else in the world should click on http://www.amazon.com/s/ref=nb_sb_noss?url=node%3D1286228011&field-keywords=wasting+police+time&x=0&y=0
* as endorsed by 'MTG'
понедельник, 15 ноября 2010 г.
Embarrassing incidents
This cartoon is by Dave Walker.
You can add this cartoon to your blog, subject to one or two very basic conditions. To do so, either save the cartoon and upload it to your own webspace, or simply copy and past the code below:
Cartoon by Dave Walker. Find more cartoons you can freely re-use on your blog at We Blog Cartoons.
суббота, 13 ноября 2010 г.
RPGCast - Episode 153: "Happy Fun Time Super Exciting"
пятница, 5 ноября 2010 г.
Update
Little update on the last post I made about a few new buys as I had a couple of emails asking how they are panning out. The catch for £40 free-animations.co.uk did £486 in Oct. 75,000 visitors It’s fairly important to point out this wasn’t just catching an expired domain and parking it, I bought […]
Link building
Found a company doing a novel new trick, well new to me anyway. They scanned my authority website for dead links Then put up some content relative to my dead outbound links on their own site Then email and ask if they can quote my site with link back to me (naturally I agree) When I confirm […]
среда, 3 ноября 2010 г.
'Layton' follow-up: More puzzles, less story
For the very first time, I have felt myself getting a little bit smarter. That's probably because I was playing 'Professor Layton: Unwound Future'. It's not something you would play when you want mind-numbing escapism after a hard day's work but it's perfect for when you feel like exercising your brain... and it might require you to pull out the old graph paper and perform some good 'ol fashioned long division. While some children under 12 might find this game of puzzles, problems and riddles a bit too difficult, it truly is a great way to make math and logic fun for young people…and even most adults.
среда, 27 октября 2010 г.
New 'Guitar Hero' out of tune
Polish those picks, tighten those strings and have plenty of Epsom salts and warm water to soak your hands in. Another installment in the 'Guitar Hero' franchise has arrived with all of the fiery finger fretting we have come to enjoy from the rhythm game series.
суббота, 23 октября 2010 г.
RPGCast - Episode 150: "Blanca?"
вторник, 19 октября 2010 г.
NHL 11 continues great play, but changes little
It didn't take very long for me to figure out that NHL 11 really doesn't that much of a step forward from NHL 10 and NHL 09. This year's game looks and feels the same in many ways, but as the old saying goes, "if it ain't broke, don't fix it". Instead, the tweaks and refinements thrown in have combined with the core fundamentals to create the premier hockey gaming experience.
суббота, 9 октября 2010 г.
RPGCast - Episode 148: "3D Chocobo Breeding"
пятница, 1 октября 2010 г.
NHL 2K11 falls short on the virtual ice
These aren't the best of times for 2K Sports. Sitting out the season on the Xbox 360 and PlayStation 3, they've instead focused their attention on making a better game for the Wii. With Wii MotionPlus, it stands to reason that virtual hockey on the Wii could actually work much better than it has in previous years, and though there are improvements, some fundamental flaws make it hard to enjoy NHL 2K11.
четверг, 30 сентября 2010 г.
An acquisition or two
I have been busy looking at existing sites & traffic so taken a break from domain research. Life Insurance Quotes continues to age and is now taking leads, this site is moving forward to the point it’s probably earning just into 4 figures a month, also picked up a couple of other insurance quotes names like travelinsurancequotes.co.uk […]
суббота, 25 сентября 2010 г.
RPGCast - Episode 146: "Self Absorbed"
суббота, 18 сентября 2010 г.
RPGCast - Episode 145: "Sanders"
JUST BACK
We went at the end of August and according to park rangers were only the fifth party up into the area that year. Unfortunately our route changed a little because some of the trail was blocked with deadfall from old forest fires. The guidebook said that the area was 'impassable' but we made some progress. It says something about the size of the country that one of its largest and most popular national parks has areas that are so remote.
понедельник, 13 сентября 2010 г.
RPGCast - Episode 144: "PAXCETRA"
суббота, 28 августа 2010 г.
RPGCast - Episode 143: "AlwaysSummer"
пятница, 27 августа 2010 г.
'Dragonquest IX' heats up series
'Dragonquest IX'? Where do I begin? Without a doubt, it is an impressive addition to the series. As the game begins, you are a Celestrian Guardian who needs to recover scattered "Fyggs". What are "Fyggs" you may ask? "Fyggs" are fruit from a sacred tree.
среда, 25 августа 2010 г.
'Lost Planet 2' fails big
The tagline for Lost Planet 2 is 'kill big'. Turns out Capcom did a spectacular, monumental, and grandiose job at sabotaging its own game, a game that could have been one of the greatest action titles so far in the 21st century.
пятница, 20 августа 2010 г.
ALBERTA OILFIELD TERRORISTS
четверг, 19 августа 2010 г.
THE BANK JOB
Kent police were on to them pretty quickly, but not quick enough to let Paul Allen and the ringleader, Lee Murray escape to Morocco. About half the money was found, but the rest is spread between Northern Cyprus, Dubai and somewhere in the Carribean.
The book deals with the actual robbery, the police investigation and the court case. Despite what was printed in the press at the time, the villains weren't criminal masterminds but local buffoons who were incredibly lucky to get away with it (one of the robbers, Lea Rusha, actually had plans to the depot in his house when police raided it). In the end, 'Lightning' Lee Murray was sentenced in Morocco for his part in the heist and Paul Allen pleaded guilty back in the UK.
It's a cracking read (although probably not the best police book you'll ever read) and although it goes into some depth doesn't get bogged down the the details. While most police work in the UK involves petty stuff, it's interesting to see how a major investigation works and the amount of resources that can be devoted to it.
I had a minor role taking statements in the Great Kestrel House Heist of 2006, in the absence of anyone else to deal.
One of the few things I miss are the few remaining traditions of UK policing, like the suit wearing CID, the arcane language ('stolen by means of keys???') and the decent blaggings. We don't get much of that round here, mainly I suspect because all the CIT (Cash in Transit) drivers are armed. Also it's not as if you can do one bank in Calgary, then drive over to say, Winnipeg, and do one the following day because it's just too far.
вторник, 10 августа 2010 г.
MAPPED OUT
Just before I left the UK, I did the Pennine Way, which is just over 400 kilometres but there are some important differences. When I did the Pennine Way, although I took my own tent I could re-stock every couple of days as I went through villages along the way. I could also stop by a pub and have a pint if I felt like it. I stayed in campsites most nights and could have a hot shower.
On this walk, there are two of us going and there's absolutely nothing between where we start and where we finish so we've got to be self-sufficient for the whole journey. The trails aren't especially good either, so there might be a bit of bushwacking. On the upside, the scenery is amazing with big lakes, mountains, glaciers and the like.
The wildlife is pretty scary though, in the sense that on the Pennine Way the biggest aminal you're likely to meet is a deer that will run away as soon as it sees you. Over here, there's every chance you'll see a Grizzly which might not run off. To this end, I'm getting some bear spray and hoping for the best. A firearm is out of the question because part of the route goes through National Parks where they are banned.
Apart from the bear deterrent, I'm not taking much else that I didn't take on the Pennine Way. I'm bringing a length of rope for the river crossings, renting a satellite phone and investing in a Clark Jungle Hammock.
I'm looking forward to it and I'm right in the middle of getting the maps ready. Below you can see all my maps on the floor of the basement (which I spent the winter renovating). Looks quite a long way now!
суббота, 7 августа 2010 г.
RPGCast - Episode 140: "It's Mortal Kombat"
пятница, 6 августа 2010 г.
A whole other Metroid universe
So you've put hundreds of hours into the 'Metroid Prime' series and can name off every boss, every weapon, and the placement of every secret powerup without breaking a sweat. You've scanned everything right down to the tiniest plant species and couldn't imagine another Metroid game without a first-person view. Well, if you're looking forward to the newest entry in the series, 'Metroid: Other M', you'd better forget everything you know and love from the 'Prime' series.
среда, 4 августа 2010 г.
Fatal flaw ruins 'UFC Undisputed 2010'
An avid mixed martial arts fan, my expectations of 2009's 'UFC Undisputed' were not great. MMA offered a terrific platform for an immersive sports game but developers would have to deliver the authenticity and nuances of the rapidly-growing combat sport.
воскресенье, 1 августа 2010 г.
BUSY WEEKEND
Here's a picture of Barney, the EPS mascot:
Just to Barney's left is his bodyguard, an EPS cadet, who makes sure that Barney doesn't trip over his own feet. The lion is the mascot for D.A.R.E. , the popular North American anti-drug education program.
The game was on Saturday, and the police beat the firefighters as normal.
Today, I've been canoeing down the North Saskatchewan river, which runs through Edmonton. Here's a view...
We started at Devon and paddled all the way down to the Valley Zoo in just over four hours. This was taken inside the Edmonton city limits.
суббота, 31 июля 2010 г.
RPGCast - Episode 139: "Jumping The Shark"
среда, 28 июля 2010 г.
MOZZIES
воскресенье, 25 июля 2010 г.
CAMPING
A WARM WELCOME
This blog has been resting for a while, but feel free to scroll back through previous posts.
If you want, you can read a free extract from Wasting Police Time here.
You can buy the book here (or at amazon.co.uk, or - in the UK - from most decent bookstores).
суббота, 24 июля 2010 г.
RPGCast - Episode 138: "Too Good For Dragon Quest"
понедельник, 5 июля 2010 г.
Prognosis not good for 'Trauma Team'
The critically-lauded 'Trauma Center' series is four games young with the release of 'Trauma Team'. With it borrowing heavily off of popular hospital-based TV dramas like House, ER, and Grey's Anatomy, one could be forgiven for thinking the franchise is already jumping the shark.
среда, 9 июня 2010 г.
ModNation Racers
Sackboy was a big hit in LittleBigPlanet, but the character's legacy has clearly spread into ModNation Racers, a kart racing game that could be better than a lot of gamers might think.
суббота, 5 июня 2010 г.
RPGCast - Episode 131: "E3xpectations"
пятница, 4 июня 2010 г.
'Alan Wake' takes TV to another level
Although the first season of 'Heroes' was darn close, nothing has ever topped 'Twin Peaks' or 'The X-Files' as two of my favourite television shows of all time, that is, if you discount 'Big Brother', 'Survivor' and 'The Amazing Race'.
среда, 26 мая 2010 г.
'3D Dot Game Heroes' a one-dimensional homage
For those who grew up with a Nintendo Entertainment System and played the original 'Legend of Zelda' in its entirety over and over again, a visit to the original adventure across Hyrule is only a Wii Virtual Console download away.
суббота, 22 мая 2010 г.
RPGCast - Episode 129: "Bear Grylls Sucks"
четверг, 20 мая 2010 г.
пятница, 14 мая 2010 г.
My last day at Yahoo!
It’s been a pretty extraordinary ride, all things considered. I came into the company at the same time as a whole bunch of extraordinary people, a number of whom I’ve had the honour of working with at some time or another. I’ve met a whole bunch of brilliant, new, amazing people through the company – far too many in fact to list with any degree of comprehensiveness.
I’ve moved halfway across the planet to San Francisco and made a new life for myself, delivered talks on multiple continents, worked on and launched projects and done work that I consider the very best of my career, some in public and much behind the scenes. I’ve got a green card. I’ve filed a few patents with some brilliant people. I’ve seen the absolute best of Yahoo! and a fair amount of its worst. I’ve had some amazing highs and some significant lows. And–with the exception of falling over last year and paralysing my left arm for six months, which I could have done without–I don’t regret a moment of it.
There really is too much to talk about, but there are a few projects in particular that stick in my memory – projects that I’m proud to have been a part of.
The Yahoo! Hack Day programme was started by Chad Dickerson in 2006. He’d started off running them internally – twenty-four hour periods where creative designers and engineers could build and show off new features, technologies and projects to their peers using Yahoo!’s technology. Towards the end of 2006 he’d decided to take it to the next level and put together an amazing Open Hack Day at the Sunnyvale Campus for the general public. The event was an amazing success, loads of people came and produced some amazing stuff. He even managed to get Beck to come and play for everyone.
So when Matt McAlister started talking to me about doing an event like it in London, it sounded like a great idea. And after talking to old colleagues at the BBC, it started to look like a joint event between the two organisations might be even better. But the event really started to come together when Matthew Cashmore from the BBC and Yahoo!’s Anil Patel and Elaine Pearce got involved. Matthew Cashmore really was a force of nature, pushing us continually think bigger and grander and the event genuinely would not have happened without him. He was extraordinary. In fact he’s the main reason, we ended up at Alexandra Palace…
The Hack Day event, which some of you will remember was so awesome that it got struck by lightning represented everything I think is great about our industry – a collaborative, creative, imaginative, productive event, full of passionate, optimistic people. And it would never have happened without all the great volunteers from both Yahoo! and the BBC.
Another project that I think sums up some of these qualities was Brickhouse – a new product development arm that Caterina brought into being at Yahoo in 2007. I was brought over to the US to act as Head of Product for the team, and the following year was one of the most productive and creative of my life. There’s a truism that consolidating your creative work into ‘external innovation units’ is a bad idea, and I tend to agree with that. But Brickhouse wasn’t about consolidating innovation into one part of the company, it was about adding another string to the company’s bow – it was about supplementing the creative work going on around the rest of the company with small (sometimes tiny) groups of creative people developing and launching new ideas that simply wouldn’t get developed elsewhere.
Obviously, not everything about Brickhouse was perfect, but even if I look back just at the things we got out the door in that year, I remain proud of work that was never less than prescient and interesting. Among (much) other work in development, we launched innovative platforms for achievements online, services to open up live broadcast to anyone, open platforms for sharing your location – all ideas to this day I’m quite comfortable standing behind.
It would take too long to list everyone who worked at, passed through, or helped out projects at Brickhouse–and I’d be bound to forget someone in the process–so instead I’m just going to mention (again) what a pleasure it was to work with Salim Ismail, Chad Dickerson and Mike Folgner. I hope I get to work with all of them again at some point.
The last project I want to talk about is Fire Eagle. When I first joined Yahoo! in 2005, Simon Willison and I wrote a list of some areas we thought could be really fascinating to work on, and which could be a really huge deal over the coming years. We’d become really interested in location and had come to the conclusion that every website on the planet could be enhanced in some way if you could add some element of location.
We didn’t work on that idea immediately, but it stuck with us, and a couple of years later we started playing with it more seriously with Paul Hammond and a small team at Yahoo Research Berkeley (whose work had initially inspired us). One thing lead to another, we brought the project into Brickhouse and launched it late in 2008.
I’m incredibly proud of Fire Eagle. The idea was early, perhaps, but clearly in the right direction. We could see location on the near horizon as a really big idea and we could also see some of the problems and worries it might cause. We spent an incredible amount of time thinking about the privacy implications of users sharing their locations. Many other services see privacy as a problem and attempt to gloss over it for their users. We thought of it as an opportunity and made the privacy features the core part of the project. Users could choose where to share, how much to share, hide themselves and change or retract their permissions at any time. I think we progressed the state of the art in that area. Someone once referred to Fire Eagle as the Pixies of the latest batch of Location Services, and if that’s at all true, it may be the biggest compliment I’ve ever received.
But yet again, the most important thing for me with Fire Eagle was the people I got to work with. If I had to say one thing to those who wonder how to make their companies more creative, it would be to hire amazing people. Amazing people are so much more important than ideas, because amazing people are idea factories. And when you find teams of people who can generate good ideas, enjoy working together and are also experts in their craft–and your work is just to support them, help them focus and get problems out of their way–then honestly, you can’t fail.
So I want to personally thank Seth Fitzsimmons, Samantha Tripodi, Jeannie Yang, Chris Martin, Ben Ward, Kevin Ryan, Phil Pearson, Rabble, Arnab Nandi, Simon King, Mor Naaman, Ayman Shamma and everyone else who worked on Fire Eagle at any point in its life. I learned an enormous amount from all of you.
Over the last year, I’ve been working to take some of the ideas that lie behind Fire Eagle and apply them more widely across Yahoo! by looking after the company’s User Location platforms. There’s not a lot more I can say about that at the moment, but I’m sure that you’ll see some of the stuff we’ve been working on over the coming months and years.
So what’s next? Firstly I’m taking a bit of a break. I’m going to be spending the next couple of months relaxing and visiting my friends and family in the UK. I’m looking forward to the opportunity to digest the last few years a bit and maybe do a bit more writing. And I’m already talking to a few people about some interesting new projects for later in the year. If you want to be one of those people, then feel free to contact me at tom [at] plasticbag [dot] org. It’s an exciting time to be stepping out into the industry. Wish me luck!
[Apologies to anyone who is having trouble posting comments. I think a server upgrade a while ago broke some stuff. I’ll try and sort it out once I’ve slept for a couple of days.]
суббота, 8 мая 2010 г.
RPGCast - Episode 127: "The Bumpy Trot Posse"
понедельник, 3 мая 2010 г.
Fans will enjoy 'Settlers' sequel
'The Settlers' is a game cut straight from the cloth of the classic strategy genre. If you're a fan of previous games in the series, you won't be disappointed.
вторник, 27 апреля 2010 г.
Bungie revamps with 'Reach'
The newest (and possibly last) Halo game from developer Bungie, 'Reach' and its upcoming multiplayer beta is the current talk of the town for players on Halo 3, and like any Halo game, it has latched onto gamers' minds. This series has dominated Xbox Live for years and it all signs point to it continuing that trend with the upcoming Reach beta. Bungie's last two 'beta' projects have probably garnered more chatter than other full retail releases.
суббота, 24 апреля 2010 г.
RPGCast - Episode 125: "Interview With A Were-Zompire"
пятница, 16 апреля 2010 г.
четверг, 15 апреля 2010 г.
среда, 14 апреля 2010 г.
суббота, 3 апреля 2010 г.
RPGCast - Episode 122: "The RP-ohh-shiny-cast!"
пятница, 26 марта 2010 г.
Microsoft launches Game Room on XBLA
Good games never die, they just get reloaded. The good peeps at Microsoft have once again dug into the musty video game vault and rescued some of the coolest, nerdiest, most addictive games with their new Game Room addition to Xbox Live.
четверг, 25 марта 2010 г.
INAPPROPRIATE VIDEO ALERT
вторник, 23 марта 2010 г.
FAREWELL THEN DIXON
Having worked in the UK at the front line and now working in Canada, I can't believe how complicated things were when I was in the UK. Over the years you get used to the complexity and become an expert in your field; so whether you need a Somali interpreter at ten o'clock on a Saturday night in Kent, or the correct form for a racially motivated domestic assault in Leeds or you need to write off a bit of argy-bargy between two vulnerable adults outside a kebab shop in Cheam, you learn how to get round the problems while keeping just within the rules. When you suddenly find out that it could all be a lot simpler and all the skills that you thought you needed are now redundant, it can come as a bit of a shock. My magic book full of 'police only' phone numbers, obscure forms and logon instructions for rarely used computer applications was suddenly useless.
The other thing Sir Hugh was talking about was how police officers, with all their kit, look a bit like stormtroopers and are less approachable. I'm not sure the kit has got much to do with it really. I carry a gun, a couple of sets of handcuffs, spare ammunition, spray and a knife with a locking blade and people are always coming up to me to say hello, mainly because I've actually got the time to stop and chat
понедельник, 22 марта 2010 г.
GAS GAS GAS
At that price you'd have to mad to walk anywhere.
Doughnuts all round.
суббота, 20 марта 2010 г.
PHRASES YOU OFTEN HEAR
When I was young this meant that you were getting good grades, handing your work in on time, getting into a sports team or whatever. Nowadays it means that you've managed to not get caught committing crime for a while.
RPGCast - Episode 120: "Team Rocket Surgery"
среда, 17 марта 2010 г.
TOUGH TIMES
When we came over a pound bought you about $2.00, but now, a little over 2 years later, a pound will get you only about $1.50. We obviously receive our income in local currency which is good for us when we visit the UK, but means that for family and friends in the UK, holidays in Canada are no longer the bargain they once were.
вторник, 16 марта 2010 г.
NEW ARRIVAL
PS Sorry for deleting your comments to the last post, my finger slipped...
понедельник, 15 марта 2010 г.
MORE POWERS
Imagine that rather than arresting them, you could write up a report and say, 'Look there's little or no evidence against person x, there are no independent witnesses and no physical evidence that really corroborates person x's story over person y. I've got no idea where person x lives so I'm saying that he's a suspect and leaving it at that.'
Imagine also that your workload was sufficiently manageable that you could decide for yourself, on the basis of your knowledge and experience as an invesitgator, which suspects were worth interviewing and which were not.
What would happen if you didn't have to interview suspects and they didn't have a right to speak to a solicitor in person? What if you could simply charge them when you thought you had enough evidence and didn't have to refer to anyone else for advice? And what if you could hand out all the paperwork and do all the typing in the car?
How much time would you save? How much less time would you spend in the station? Would this be a charter for lazy coppers or an opportunity to use professional judgement?
суббота, 6 марта 2010 г.
RPGCast - Episode 118: "Math Is Hard"
среда, 3 марта 2010 г.
'Dante's Inferno' raises hell
'God of War'. 'God of War'. I am tired of the comparisons to 'God of War'. Don't get me wrong. I am a big fan of Kratos and his ancient misadventures as much as the next guy but 'Dante's Inferno' is not 'God of War Jr.', as some have described it. To refer to it as such is an insult to the outstanding work developer Visceral Games put into the title.
вторник, 2 марта 2010 г.
CANADA WINS GOLD
понедельник, 1 марта 2010 г.
четверг, 25 февраля 2010 г.
HOCKEY FOR DUMMIES
Anyway, don't take my word for it, have a look at this commercial for Tim Hortons, the popular chain of coffee shops which features the (not exactly world) famous Sidney Crosby.
вторник, 23 февраля 2010 г.
CANADA FOR DUMMIES
So we may not be doing so well in the Olympics, but it's still not a bad place to live.
'Bayonetta' is wickedly wicked
Not since Lara Croft or Samus Aran has there been a cooler female character to play than Bayonetta, the gun-toting, demon summoning, wickedly wicked witch from the game of the same name. Calm, cool and collected at all times as her, you don't feel guilty at all about chugging and clobbering through Heaven's militia as there seems to be very little separating them from their rivals down South. Bayonetta is all about that grey region between love and hate, good and evil, PC and Macintosh.
вторник, 9 февраля 2010 г.
'Mass Effect 2' revolutionizes storytelling
Forza Motorsport 3 does what quite possibly no racing game has done before. It combines the graphics and technical excellence of the best racing simulators with terrific accessibility.
вторник, 2 февраля 2010 г.
'Serious' action on XBLA
Some things simply get better with age, especially smart-mouthed, trigger happy, die-hard mercenaries like Sam "Serious" Stone.
среда, 27 января 2010 г.
IPad envy
This cartoon is by Dave Walker.
You can add this cartoon to your blog, subject to one or two very basic conditions. To do so, either save the cartoon and upload it to your own webspace, or simply copy and past the code below:
Cartoon by Dave Walker. Find more cartoons you can freely re-use on your blog at We Blog Cartoons.
суббота, 16 января 2010 г.
Should we encourage self-promotion and lies?
A couple of days ago, Clay Shirky wrote a piece on his blog called A Rant About Women which took as its subject the comparative comfort with which some men are prepared to market themselves, mislead and lie to get ahead compared to women.
I’ve been reading responses to this piece on Twitter and elsewhere, and I’ve become increasingly horrified by what I’ve seen. Generally, it’s being viewed as a call to arms to create a new breed of women who are as self-important, self-promoting, shameless and arrogant as some of the worst (and most celebrated) men in the industry. This attitude is being viewed as the ‘way to get ahead’ for any individual wanting to make their mark in the world.
I’m prepared to accept that there’s a correlation between attitudes to competition and self-promotion and gender. I’m not as prepared to take it as far as Clay seems to, but I’ll go along with its generalised existence.
And clearly, if aggressive self-promotion and pompous self-aggrandizement is what gets people ahead in the world, then at the individual level, it’s better to perform in that kind of way than it is to sit passively and watch yourself get passed over by more clumsy, venal, smug, aggressive, macho idiots.
But at the level of the company, at the level of the community, at the level of the industry – are these attributes in fact in any way desirable? Does self-promotion really lead to great products or projects? Is the ability to lie and mislead really what it takes to achieve?
My experience has been that there’s definitely a role for the arrogant and the pushy in the creation and promotion of a project. It’s also taught me that this skill is a small part of the set of skills necessary to produce something great.
The kinds of things that result in great products are tangible skills, a desire and a pleasure in collaborative building, an aspiration and sense that you’re making something important, a sense of teamwork, room to experiment, the ability to bring out the best in the people around you, a good work ethic.
Alongside that a desire to show-off can be really beneficial, a confidence in your ability is essential, the ability to push yourself into new areas certainly a benefit. But these attributes can also get in the way. There’s something in American culture in particular which values the pushy and the determined, but we’ve all worked with people whose confidence massively outstrips their abilities, who cannot work together with other people because they think they’re superior to everyone else.
And we’ve also met a whole bunch of people in the industry who do nothing but self-promote, working day and night to sell themselves, and achieve positions massively disproportionate to their tangible abilities. There are people in our industry in positions of substantial power whose reputation is built upon the way in which they present themselves as being visionaries and experts. Some of them have found that it’s simply more efficient for them to spend their days building that reputation through PR and self-promotion than it is to demonstrate it through the things that they make, the value that they create.
I’d never argue that we should forcefully reject anyone who manifests confidence, skills in self-promotion or who is cocky enough to sell themselves. But what I want to strongly resist is the idea that it is these attributes that we should be promoting – either in women or in men.
It should be unacceptable for us to say that lying about one’s abilities is something that everyone has to do to get ahead. It should be unacceptable for us to say that arrogance and aggression are to be aspired to.
Instead we should be demonstrating that great projects, like the ones Apple produces, are at least in part based upon trying to produce the best thing possible, feeling the integrity in the product you’re making. Trying to do something good. We should acknowledge the example of Flickr who created an astonishing culture of extremely talented engineers and designers around the very real aspiration to make something beautiful, powerful and good for the world. Or the guys at Twitter who discovered their idea initially by letting small groups experiment in interesting directions rather than dogmatically following the vision of a bold cocksure individual.
Good projects come from good people, good vision, good execution, good collaboration, good insight. And it’s these traits – and the ability to spot them – that we should be encouraging in our colleagues.
The right thing to do is to get it into the heads of our VCs and companies that a hunger to win at any cost is not the main attribute of a creative or productive person. That the ability to be intelligent, think through problems, work with other people, develop ideas effectively – that all of these traits are better indicators of success than how big they tell you their testicles are! That the person who comes to you with the biggest pitch is not necessarily the person you should be listening to.
And while encouraging people to spot the talented and the creative, we should also be considering how we shame those people who self-promote without creating. The financial collapse has taught us that rhetorical bubbles divorced from reality are a danger to us all. We’re already approaching this point – our industry has become venal, insular and dominated by marketing. We have come to value the wrong things. And if we want a continued vigorous, creative, free, open and equal environment, that’s something we have to fix. It’s not something to aspire to.
среда, 13 января 2010 г.
POLICING IS ROCKET SCIENCE
вторник, 12 января 2010 г.
G4 Canada's 2009 Game of the Year Awards
When gamers look back and think of 2009, one word will come to mind: mediocrity. Many of the highly-anticipated titles just didn't live up to the hype and left many gamers wanting more. Short single player campaigns and reduced features were the norm as cutbacks and a volatile economy were the boss battles everyone had to fight. Still, there were those developers, publishers who weathered the storm and put out some of their best work to date. Below are our choices for the best and worst of 2009.
среда, 6 января 2010 г.
GRASS GREENER / SNOW WHITER
IF YOU DELIBERATELY BURN A TEENAGE GIRL TO DEATH
Cricket bat and stab your boyfriend to death as he lies in bed: Never See Daylight Again.